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COMMANDER · DECK

Sauron High Tier (bracket 4)

Bracket 4 · Optimized
@Backsquatch · 2026-05-03
Sauron, the Dark Lord
DECK $
$4,573.41
MYTHIC
55
RARE
71
UNCOMMON
22
COMMON
17
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

12 cards

Enchantment

4 cards

Artifact

18 cards

Sorcery

14 cards

Instant

21 cards

Land

30 cards
NAMECOSTPRICE
MAYBE55 CARDS

Creature

17 cards

Enchantment

3 cards

Artifact

6 cards

Sorcery

13 cards

Instant

7 cards

Land

9 cards
MONEY CARDS·135 CARDS·$3,654.98
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Creature

28 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

18 cards

Sorcery

21 cards

Instant

26 cards

Land

33 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 17 game changers — Bracket 3 allows 3
  • 2 extra-turn cards — chaining turns is Bracket 4
  • Dour Port-Mage + Capture of Jingzhou + Archaeomancer: infinite extra turns
  • Blazing Firesinger // Seething Song + Displacer Kitten: early two-card combo, for four mana or less
  • Thassa, Deep-Dwelling + Archaeomancer + Capture of Jingzhou: infinite extra turns
  • and 6 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
COMBOS · 9
CURVE
4015121293446586+
COLOR
U: 30 pipsB: 29 pipsR: 11 pipsC: 115 pips
TYPES
Land32
Nonbasic30
Basic2
Island6
Swamp5
Mountain3
Djinn1
Monk1
Saga1
Urza's1
Weird1
Instant23
Lesson1
Artifact18
Infinity1
Stone1
Sorcery15
Creature13
Human2
Archer1
Avatar1
Cleric1
Demon1
Djinn1
Dragon1
Goblin1
God1
Horror1
Monk1
Noble1
Orc1
Sorcerer1
Sphinx1
Troll1
Weird1
Wizard1
Wraith1
Party2
Enchantment6
Aura1
God1
Saga1
Urza's1
Legends10
Historic25
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Infinite colorless manaInfinite ETBInfinite LTBInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite magecraft triggersInfinite red manaInfinite storm count
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersInfinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Infinite blinkingInfinite card drawInfinite colored manaInfinite colorless manaInfinite draw triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite storm countInfinite magecraft triggers
Bracket 4 · infinite extra turnsInfinite ETBInfinite LTBInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite magecraft triggersInfinite black mana
Group
Color
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