MetaMox
COMMANDER · DECK

🔸Sedris vs. Nekusar

Bracket 4 · Optimized
@Dudecore · 2020-07-11
DECK $
$4,256.52
MYTHIC
21
RARE
61
UNCOMMON
12
COMMON
19
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

1 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

2 cards

Sorcery

7 cards

Instant

11 cards

Land

34 cards
NAMECOSTPRICE
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·82 CARDS·$3,402.50
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

29 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

2 cards

Sorcery

5 cards

Instant

9 cards

Land

30 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Kederekt Leviathan + Necromancy: early two-card combo, for four mana or less
  • Kederekt Leviathan + Animate Dead: early two-card combo, for four mana or less
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
0051152163745586+
COLOR
U: 21 pipsB: 39 pipsR: 19 pipsC: 105 pips
TYPES
Land42
Nonbasic31
Basic11
Swamp13
Mountain9
Island8
Creature32
Human9
Wizard6
Zombie5
Phyrexian4
Avatar2
Dragon2
Elder2
God2
Horror2
Warrior2
Archer1
Archon1
Artificer1
Assassin1
Beast1
Boar1
Cat1
Cleric1
Faerie1
Goblin1
Incarnation1
Kraken1
Leviathan1
Mercenary1
Merfolk1
Minion1
Noble1
Ogre1
Orc1
Praetor1
Rogue1
Scientist1
Shapeshifter1
Troll1
Vampire1
Villain1
Warlock1
Outlaws4
Party10
Instant13
Human1
Wizard1
Sorcery8
Troll1
Warlock1
Enchantment5
Aura1
Artifact3
God1
Infinity1
Stone1
Planeswalker1
Ashiok1
Legends19
Historic19
LAND PROBABILITY
42 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.1%
TURN 528.3%
TURN 648.4%
TURN 765.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Group
Color
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