COMMANDER · DECK
Sauron, Bringer of Darkness 🔵⚫️🔴
Bracket 3 · Upgraded@Dmaistah · 2025-10-12
101 CARDS (LIMIT 100)SINGLETON: 1 CARD
DECK $
$1,972.05
MYTHIC
28
RARE
119
UNCOMMON
57
COMMON
58
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Creature
19 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
8 cardsInstant
11 cardsLand
23 cardsSIDEBOARD19 CARDS
Creature
6 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
6 cardsMAYBE142 CARDS
Creature
62 cardsEnchantment
20 cardsArtifact
16 cardsSorcery
14 cardsInstant
15 cardsLand
15 cardsMONEY CARDS·127 CARDS·$1,539.22
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Creature
41 cardsEnchantment
17 cardsArtifact
20 cardsSorcery
10 cardsInstant
14 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Virtus the Veiled + Warlock Class: early arguably two-card combo, with no mana to spend
- Quietus Spike + Warlock Class: early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Warlock Class: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Virtus the Veiled + Warlock Class — Bracket 3, early arguably two-card combo, with no mana to spend
- Quietus Spike + Warlock Class — Bracket 3, early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Warlock Class — Bracket 3, early arguably two-card combo, with no mana to spend
- Virtus the Veiled + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Quietus Spike + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic20
Basic16
Island9
Swamp7
Mountain6
Gate1
Creature28
Knight9
Wraith9
Human6
Shapeshifter3
Hero2
Horror2
Pirate2
Rogue2
Avatar1
Badger1
Construct1
Demon1
Detective1
Dinosaur1
Elemental1
Goblin1
Halfling1
Minotaur1
Octopus1
Phyrexian1
Scientist1
Shaman1
Soldier1
Spider1
Villain1
Wizard1
Zombie1
Changeling3
Outlaws4
Party3
Instant14
Adventure1
Equipment1
Artifact13
Adventure1
Construct1
Equipment1
Horror1
Phyrexian1
Sorcery8
Enchantment7
Class1
Saga1
Legends14
Historic27
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent