COMMANDER · DECK
SAURON cEDH
Bracket 4 · Optimized@LUIGIDBZ54 · 2026-05-09
ONLY 88 CARDSBANNED: 3 CARDS
DECK $
$15,486.03
MYTHIC
38
RARE
89
UNCOMMON
15
COMMON
22
COMMAND1 CARD
Creature
1 cardMAIN87 CARDS
Creature
12 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
10 cardsInstant
20 cardsLand
28 cardsMAYBE77 CARDS
Planeswalker
2 cardsCreature
18 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
16 cardsInstant
14 cardsLand
11 cardsMONEY CARDS·111 CARDS·$10,043.58
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Planeswalker
2 cardsCreature
22 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
18 cardsInstant
29 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 18 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
17 banned cards
BANNED · 17
CEDH
Reads as cEDH
- The deck’s name says cEDH
- 18 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
5 banned cards, 17 cards not in the pool
BANNED · 5
NOT IN THE POOL · 17
CURVE
COLOR
TYPES
Land28
Nonbasic25
Basic3
Island3
Mountain3
Swamp3
Town1
Instant20
Trap1
Artifact14
God1
Creature13
Human3
God2
Spirit2
Wizard2
Ape1
Archer1
Avatar1
Bird1
Dragon1
Horror1
Merfolk1
Monkey1
Orc1
Pirate1
Shaman1
Shapeshifter1
Tibalt1
Villain1
Changeling1
Outlaws1
Party2
Sorcery10
Enchantment6
Planeswalker1
God1
Tibalt1
Legends12
Historic24
LAND PROBABILITY
28 LANDS · 87 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.6%
TURN 549.9%
TURN 672.6%
TURN 786.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite lootingNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite self-millNear-infinite storm countNear-infinite surveilNear-infinite draw triggers
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