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COMMANDER · DECK

Grixis Punisher/Group Hug

Bracket 3 · Upgraded
@CarlosGarza23 · 2026-05-03
Sauron, the Dark Lord
DECK $
$7,498.52
MYTHIC
9
RARE
52
UNCOMMON
19
COMMON
20
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

22 cards

Enchantment

11 cards

Artifact

8 cards

Sorcery

14 cards

Instant

9 cards

Land

26 cards
MONEY CARDS·69 CARDS·$5,989.79
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Planeswalker

1 card

Creature

18 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

14 cards

Instant

8 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
  • Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
001411821631045526+
COLOR
U: 21 pipsB: 32 pipsR: 26 pipsC: 97 pips
TYPES
Land34
Nonbasic23
Basic11
Swamp8
Mountain7
Island6
Creature23
Human5
Wizard5
Horror3
Phyrexian3
Knight2
Rogue2
Spirit2
Zombie2
Ape1
Archer1
Assassin1
Avatar1
Construct1
Dauthi1
Demon1
Faerie1
Goblin1
Hag1
Minotaur1
Orc1
Otter1
Pirate1
Praetor1
Shaman1
Vedalken1
Outlaws4
Party7
Sorcery14
Enchantment12
Hag1
Artifact10
Phyrexian2
Construct1
Horror1
Instant9
Planeswalker1
Narset1
Legends6
Historic16
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Target opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Group
Color
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