COMMANDER · DECK
@MagikaMann · 2026-04-30
SINGLETON: 1 CARD
DECK $
$1,953.41
MYTHIC
15
RARE
51
UNCOMMON
18
COMMON
16
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
21 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
9 cardsInstant
13 cardsLand
31 cardsMONEY CARDS·70 CARDS·$1,556.06
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Creature
15 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
9 cardsInstant
13 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early arguably two-card combo, with no mana to spend
- Nekusar, the Mindrazer + Peer into the Abyss: late two-card combo, for eight mana or less
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer — Bracket 3, early arguably two-card combo, with no mana to spend
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic28
Basic6
Swamp7
Island6
Mountain6
Gate1
Creature30
Wraith11
Knight9
Wizard5
Avatar3
Human3
Zombie3
Goblin2
Noble2
Orc2
Phyrexian2
Praetor2
Rogue2
Archer1
Badger1
Demon1
Dinosaur1
Elder1
Halfling1
Horror1
Incarnation1
Minion1
Minotaur1
Pirate1
Scientist1
Sorcerer1
Villain1
Outlaws3
Party7
Instant13
Sorcery9
Artifact7
Infinity1
Stone1
Enchantment7
Aura1
Legends21
Historic25
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game