COMMANDER · DECK
Nekusar Ping King
Bracket 4 · Optimized@JasperFlint · 2026-04-29
DECK $
$362.33
MYTHIC
9
RARE
50
UNCOMMON
16
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
21 cardsEnchantment
10 cardsArtifact
5 cardsSorcery
15 cardsInstant
9 cardsLand
24 cardsMONEY CARDS·47 CARDS·$270.09
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Planeswalker
2 cardsCreature
11 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
9 cardsInstant
3 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 3 extra-turn cards — chaining turns is Bracket 4
- Charmbreaker Devils + Time Warp: infinite extra turns
- Body of Knowledge + Niv-Mizzet, the Firemind: early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 6
- Charmbreaker Devils + Time Warp — Bracket 4, infinite extra turns
- Body of Knowledge + Niv-Mizzet, the Firemind — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Razorkin Needlehead + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic22
Basic16
Island11
Swamp7
Mountain5
God1
Creature22
Wizard5
Human3
Assassin2
Avatar2
Dragon2
Horror2
Phyrexian2
Zombie2
Construct1
Demon1
Devil1
Drake1
Elemental1
Giant1
God1
Jellyfish1
Shaman1
Sphinx1
Spirit1
Vampire1
Vedalken1
Wall1
Outlaws2
Party5
Sorcery15
Enchantment11
Aura2
Curse1
Demon1
Instant9
Artifact7
Phyrexian2
Construct1
Equipment1
Horror1
Planeswalker2
Liliana1
Ral1
Legends12
Historic19
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card draw
Bracket 4 · infinite extra turnsInfinite turnsLock
Target opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent