COMMANDER · DECK
test sauron
Bracket 3 · Upgraded@jhes25 · 2026-01-30
SINGLETON: 1 CARD
DECK $
$1,340.78
MYTHIC
13
RARE
72
UNCOMMON
40
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
12 cardsInstant
11 cardsLand
30 cardsSIDEBOARD25 CARDS
Planeswalker
1 cardsCreature
10 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
3 cardsInstant
6 cardsMAYBE32 CARDS
Creature
15 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
2 cardsInstant
5 cardsLand
4 cardsMONEY CARDS·105 CARDS·$1,061.75
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Planeswalker
1 cardsCreature
33 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
11 cardsInstant
16 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Brallin, Skyshark Rider + Curiosity: early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Curiosity: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Brallin, Skyshark Rider + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer — Bracket 3, early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic27
Basic8
Island4
Mountain2
Swamp2
Creature25
Knight9
Wraith9
Human3
Wizard3
Rogue2
Spirit2
Zombie2
Advisor1
Archer1
Avatar1
Badger1
Bird1
Dauthi1
Demon1
Dinosaur1
Elemental1
Goblin1
Horror1
Orc1
Phyrexian1
Pirate1
Praetor1
Scientist1
Shaman1
Troll1
Vedalken1
Villain1
Warlock1
Outlaws4
Party5
Sorcery13
Troll1
Warlock1
Instant12
Artifact10
Enchantment7
Aura2
Class1
Legends8
Historic17
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Infinite self-millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging