COMMANDER · DECK
Nekusar, The Mindrazer PL 8.67
Bracket 4 · Optimized@JaxsonYehNah · 2025-09-08
DECK $
$8,173.91
MYTHIC
36
RARE
113
UNCOMMON
37
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
12 cardsEnchantment
13 cardsArtifact
19 cardsSorcery
12 cardsInstant
9 cardsLand
33 cardsSIDEBOARD11 CARDS
Planeswalker
1 cardsCreature
5 cardsEnchantment
3 cardsSorcery
1 cardsInstant
1 cardsMAYBE102 CARDS
Planeswalker
2 cardsCreature
29 cardsEnchantment
7 cardsArtifact
33 cardsSorcery
9 cardsInstant
12 cardsLand
10 cardsMONEY CARDS·165 CARDS·$6,531.70
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Planeswalker
1 cardsCreature
31 cardsEnchantment
19 cardsArtifact
40 cardsSorcery
18 cardsInstant
20 cardsLand
36 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Tainted Pact + Jace, Wielder of Mysteries: early two-card combo, for four mana or less
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- and 16 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 19
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Tainted Pact + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Mornsong Aria + Opposition Agent — Bracket 3, locks the table
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Tainted Pact + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Mana Vault — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Windfall + Phyresis + Nekusar, the Mindrazer — Bracket 3, early arguably two-card combo, for four mana or less
- Nekusar, the Mindrazer + Echo of Eons + Phyresis — Bracket 2, arguably two-card combo, for six mana or less
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Razorkin Needlehead + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic30
Basic4
Island5
Mountain5
Swamp4
Artifact22
Phyrexian3
Construct1
Horror1
Shapeshifter1
Creature13
Phyrexian4
Wizard4
Zombie3
Human2
Archer1
Assassin1
Construct1
Dragon1
Horror1
Orc1
Praetor1
Shapeshifter1
Spirit1
Vampire1
Warlock1
Outlaws2
Party4
Enchantment13
Aura3
Sorcery13
Vampire1
Warlock1
Instant9
Legends7
Historic29
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS38 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 3 · locks the tableExile a card of your choice from an opponent's library on each opponent's turn and you may cast that cardLockPlayers can't draw cardsPlayers can't gain life
Each opponent loses the game
Near-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Target player loses the game
Infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Infinite card drawInfinite draw triggers
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game