MetaMox
COMMANDER · DECK

Green Goblin

Bracket 3 · Upgraded
@ndavis7 · 2025-10-07
DECK $
$593.49
MYTHIC
7
RARE
46
UNCOMMON
19
COMMON
28
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

21 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

12 cards

Instant

13 cards

Land

21 cards
MONEY CARDS·59 CARDS·$460.86
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Creature

13 cards

Enchantment

5 cards

Artifact

10 cards

Sorcery

8 cards

Instant

12 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Glint-Horn Buccaneer + Ophidian Eye: early arguably two-card combo, with no mana to spend
  • Magmakin Artillerist + Ophidian Eye: early arguably two-card combo, with no mana to spend
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
CURVE
10111192133945556+
COLOR
U: 24 pipsB: 18 pipsR: 29 pipsC: 113 pips
TYPES
Land36
Nonbasic18
Basic18
Mountain11
Swamp11
Island9
Cave1
Creature22
Human6
Goblin3
Pirate3
Villain3
Wizard3
Minotaur2
Phyrexian2
Zombie2
Archer1
Atog1
Avatar1
Beast1
Demon1
Elemental1
Frog1
God1
Hero1
Horror1
Imp1
Incarnation1
Knight1
Merfolk1
Orc1
Rogue1
Scientist1
Shark1
Spider1
Spirit1
Warrior1
Outlaws4
Party5
Artifact13
Equipment2
Cave1
God1
Instant13
Sorcery12
Enchantment6
Aura2
Class1
Legends11
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Each opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
Color
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