COMMANDER · DECK
"Misery, misery, misery."
Bracket 4 · Optimized@Thronedpath6 · 2025-09-17
DECK $
$847.46
MYTHIC
14
RARE
66
UNCOMMON
22
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
4 cardsArtifact
14 cardsSorcery
10 cardsInstant
7 cardsLand
28 cardsSIDEBOARD11 CARDS
Creature
7 cardsEnchantment
2 cardsSorcery
1 cardsInstant
1 cardsMAYBE17 CARDS
Creature
3 cardsEnchantment
1 cardsSorcery
8 cardsInstant
5 cardsMONEY CARDS·77 CARDS·$663.59
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Creature
25 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
12 cardsInstant
6 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler — Bracket 4, early two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer — Bracket 3, early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic25
Basic12
Mountain9
Island8
Swamp8
Creature28
Human9
Pirate6
Wizard6
Villain5
Goblin4
Phyrexian3
Avatar2
Faerie2
Horror2
Shapeshifter2
Shark2
Demon1
Elder1
Elemental1
Fish1
Frog1
Incarnation1
Knight1
Masticore1
Merfolk1
Minion1
Minotaur1
Noble1
Otter1
Rogue1
Scientist1
Siren1
Spirit1
Outlaws7
Party7
Artifact17
Equipment2
Phyrexian2
Horror1
Masticore1
Vehicle1
Sorcery10
Instant7
Enchantment4
Legends19
Historic33
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Near-infinite damageInfinite draw triggersNear-infinite self-discard triggersNear-infinite card drawNear-infinite looting
Near-infinite damageInfinite draw triggersNear-infinite self-discard triggersNear-infinite card drawNear-infinite lootingNear-infinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging