COMMANDER · DECK
One Wheel To Rule Them All (Sauron)
Bracket 4 · Optimized@apop2607 · 2024-07-20
DECK $
$841.73
MYTHIC
9
RARE
57
UNCOMMON
26
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
13 cardsArtifact
8 cardsSorcery
11 cardsInstant
7 cardsLand
28 cardsSIDEBOARD6 CARDS
Creature
1 cardsEnchantment
2 cardsSorcery
2 cardsLand
1 cardsMAYBE10 CARDS
Planeswalker
1 cardsCreature
5 cardsEnchantment
2 cardsArtifact
1 cardsSorcery
1 cardsMONEY CARDS·78 CARDS·$663.10
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Planeswalker
1 cardsCreature
22 cardsEnchantment
14 cardsArtifact
8 cardsSorcery
12 cardsInstant
3 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Vilis, Broker of Blood + Curse of Fool's Wisdom: early two-card combo, for four mana or less
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Curiosity: early arguably two-card combo, with no mana to spend
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
- Vilis, Broker of Blood + Curse of Fool's Wisdom — Bracket 4, early two-card combo, for four mana or less
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- The Mindskinner + Syr Konrad, the Grim — Bracket 3, early arguably two-card combo, with no mana to spend
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Peer into the Abyss + Bloodletter of Aclazotz — Bracket 2, late two-card combo, for eight mana or less
- Razorkin Needlehead + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic25
Basic13
Swamp7
Island6
Mountain4
Creature23
Human6
Wizard5
Horror4
Demon3
Dragon2
Shaman2
Vampire2
Archer1
Assassin1
Avatar1
Goblin1
God1
Incarnation1
Knight1
Nightmare1
Orc1
Phyrexian1
Rogue1
Scientist1
Sphinx1
Squid1
Vedalken1
Villain1
Zombie1
Outlaws2
Party6
Enchantment14
Aura2
Nightmare1
Sorcery11
Artifact10
God1
Horror1
Phyrexian1
Instant9
Legends12
Historic21
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite mill
Infinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite mill
Near-infinite damageNear-infinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite card drawInfinite draw triggersNear-infinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite damage
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Near-infinite lifeloss
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock