COMMANDER · DECK
3K Special Edition Collector Box
Bracket 4 · Optimized@cbxtra · 2025-03-10
DECK $
$7,491.72
MYTHIC
25
RARE
55
UNCOMMON
22
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
12 cardsEnchantment
4 cardsArtifact
15 cardsSorcery
11 cardsInstant
29 cardsLand
26 cardsSIDEBOARD18 CARDS
Creature
6 cardsEnchantment
5 cardsSorcery
6 cardsInstant
1 cardsMONEY CARDS·95 CARDS·$5,987.37
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Planeswalker
2 cardsCreature
14 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
15 cardsInstant
26 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 21 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 21 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Instant29
Trap1
Land26
Nonbasic26
Island4
Mountain4
Swamp4
Town1
Artifact16
God1
Creature13
Wizard4
Human2
Ape1
Archer1
Avatar1
Bard1
Beast1
Bird1
Cat1
Faerie1
Goblin1
God1
Horror1
Merfolk1
Monkey1
Orc1
Otter1
Pirate1
Rogue1
Sorcerer1
Spirit1
Outlaws2
Party5
Sorcery11
Enchantment4
Planeswalker2
Nixilis1
Tezzeret1
Legends10
Historic22
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count