COMMANDER · DECK
SAURON, FEAR AND LOATHING IN LAST VEGAS
Bracket 4 · Optimized@donbarbero · 2024-11-12
DECK $
$3,520.30
MYTHIC
36
RARE
68
UNCOMMON
14
COMMON
7
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
9 cardsInstant
18 cardsLand
31 cardsSIDEBOARD13 CARDS
Creature
3 cardsEnchantment
1 cardArtifact
2 cardsSorcery
4 cardsInstant
3 cardsMAYBE13 CARDS
Creature
4 cardsEnchantment
3 cardsArtifact
1 cardSorcery
1 cardInstant
4 cardsMONEY CARDS·109 CARDS·$2,814.35
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Creature
26 cardsEnchantment
10 cardsArtifact
13 cardsSorcery
11 cardsInstant
24 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 14 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Notion Thief + Teferi's Puzzle Box: locks the table
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Dualcaster Mage + Heat Shimmer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
16 banned cards
BANNED · 16
CEDH
Reads as cEDH
- 14 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
8 banned cards, 19 cards not in the pool
BANNED · 8
NOT IN THE POOL · 19
CURVE
COLOR
TYPES
Land31
Nonbasic29
Basic2
Island6
Swamp6
Mountain5
Saga1
Urza's1
Creature22
Human4
Wizard4
Zombie3
Avatar2
Cleric2
Dragon2
Elder2
Phyrexian2
Praetor2
Rogue2
Archer1
Bird1
Demon1
Drake1
Faerie1
Goblin1
Horror1
Monkey1
Noble1
Orc1
Pirate1
Sorcerer1
Sphinx1
Spirit1
Outlaws3
Party8
Instant18
Trap1
Artifact13
Enchantment9
Aura1
Saga1
Urza's1
Sorcery9
Legends21
Historic30
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Infinite self-millNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite death triggersNear-infinite creature ETBNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite creature LTBNear-infinite creature sacrifice triggers
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
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