COMMANDER · DECK
Multiversal Villians
Bracket 3 · Upgraded@JesusLink · 2025-07-29
DECK $
$2,127.59
MYTHIC
60
RARE
186
UNCOMMON
49
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
29 cardsEnchantment
2 cardsArtifact
14 cardsSorcery
11 cardsInstant
7 cardsLand
35 cardsMAYBE223 CARDS
Planeswalker
1 cardsCreature
108 cardsEnchantment
16 cardsArtifact
11 cardsSorcery
31 cardsInstant
21 cardsLand
26 cardsMONEY CARDS·155 CARDS·$1,644.86
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Planeswalker
1 cardsCreature
78 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
28 cardsInstant
11 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Cybermen Squadron + Blightsteel Colossus: early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter: early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Sword of Feast and Famine: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Cybermen Squadron + Blightsteel Colossus — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Sword of Feast and Famine — Bracket 3, early arguably two-card combo, with no mana to spend
- Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic30
Basic6
Swamp4
Forest3
Island3
Gate2
Mountain1
Plains1
Creature31
Human9
Mutant4
Avatar3
Dinosaur3
Phyrexian3
Alien2
Construct2
Demon2
Elemental2
Golem2
Horror2
Noble2
Scientist2
Soldier2
Angel1
Berserker1
Dragon1
Eternal1
Frog1
Halfling1
Incarnation1
Insect1
Mite1
Myr1
Ninja1
Ooze1
Robot1
Rogue1
Saga1
Shark1
Skeleton1
Spider1
Spirit1
Vehicle1
Villain1
Warrior1
Wizard1
Outlaws1
Party3
Artifact22
Equipment4
Vehicle3
Alien2
Construct2
Golem2
Phyrexian2
Angel1
Mite1
Myr1
Robot1
Scientist1
Sorcery11
Instant7
Enchantment2
Human1
Noble1
Saga1
Legends31
Historic47
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite combat damageNear-infinite combat phasesNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Exile your library
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the game