LEGENDARY CREATURE — HUMAN KNIGHT
Haytham Kenway
Protection from Assassins
Other Knights you control get +2/+2 and have protection from Assassins.
When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesProtection — This permanent can't be damaged, enchanted, equipped, blocked, or targeted by [quality].
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- WWizards of the Coast2024-07-05Official RulingAuras attached to creatures exiled with Haytham Kenway’s last ability will be put into their owners’ graveyards. Any Equipment attached to them will become unattached and remain on the battlefield. Any counters on the exiled creatures cease to exist. When those creatures return to the battlefield, they will be new objects with no connection to the cards that were exiled.
- WWizards of the Coast2024-07-05Official RulingIf Haytham Kenway leaves the battlefield before its last ability resolves, the target creatures won’t be exiled.
- WWizards of the Coast2024-07-05Official RulingIf a token is exiled with Haytham Kenway’s last ability, it will cease to exist and won’t return to the battlefield.
Rulings via Scryfall
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