COMMANDER · DECK
One Wheel to Rule Them All
Bracket 3 · Upgraded@kman38383 · 2026-03-29
DECK $
$1,798.85
MYTHIC
25
RARE
90
UNCOMMON
37
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
10 cardsInstant
4 cardsLand
32 cardsMAYBE82 CARDS
Creature
23 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
14 cardsInstant
19 cardsLand
6 cardsMONEY CARDS·130 CARDS·$1,427.68
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Creature
34 cardsEnchantment
18 cardsArtifact
17 cardsSorcery
16 cardsInstant
14 cardsLand
31 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Notion Thief + Teferi's Puzzle Box: locks the table
- Jace's Archivist + Mind Over Matter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land39
Nonbasic30
Basic9
Island6
Mountain6
Swamp6
Book1
Cave1
Saga1
Urza's1
Creature23
Wizard5
Horror4
Human3
Zombie3
Avatar2
Demon2
Phyrexian2
Rogue2
Archer1
Badger1
Dauthi1
Dinosaur1
Dragon1
Faerie1
Halfling1
Knight1
Minotaur1
Noble1
Orc1
Pirate1
Praetor1
Specter1
Sphinx1
Spirit1
Vedalken1
Wraith1
Outlaws3
Party7
Artifact16
Book2
Cave1
Horror1
Phyrexian1
Enchantment12
Saga3
Urza's1
Sorcery11
Instant4
Legends18
Historic34
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite draw triggers for all playersInfinite self-millNear-infinite millNear-infinite self-discard triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite self-discard triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite self-discard triggers
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock