MetaMox
COMMANDER · DECK

One Wheel to Rule Them All

Bracket 3 · Upgraded
@kman38383 · 2026-03-29
Sauron, the Dark Lord
DECK $
$1,798.85
MYTHIC
25
RARE
90
UNCOMMON
37
COMMON
30
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

22 cards

Enchantment

11 cards

Artifact

14 cards

Sorcery

10 cards

Instant

4 cards

Land

32 cards
NAMECOSTPRICE
MAYBE82 CARDS

Creature

23 cards

Enchantment

10 cards

Artifact

10 cards

Sorcery

14 cards

Instant

19 cards

Land

6 cards
MONEY CARDS·130 CARDS·$1,427.68
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Creature

34 cards
NAMECOSTPRICE

Enchantment

18 cards

Artifact

17 cards

Sorcery

16 cards

Instant

14 cards

Land

31 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Notion Thief + Teferi's Puzzle Box: locks the table
  • Jace's Archivist + Mind Over Matter: early arguably two-card combo, with no mana to spend
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
00811728312412536+
COLOR
U: 18 pipsB: 35 pipsR: 15 pipsC: 125 pips
TYPES
Land39
Nonbasic30
Basic9
Island6
Mountain6
Swamp6
Book1
Cave1
Saga1
Urza's1
Creature23
Wizard5
Horror4
Human3
Zombie3
Avatar2
Demon2
Phyrexian2
Rogue2
Archer1
Badger1
Dauthi1
Dinosaur1
Dragon1
Faerie1
Halfling1
Knight1
Minotaur1
Noble1
Orc1
Pirate1
Praetor1
Specter1
Sphinx1
Spirit1
Vedalken1
Wraith1
Outlaws3
Party7
Artifact16
Book2
Cave1
Horror1
Phyrexian1
Enchantment12
Saga3
Urza's1
Sorcery11
Instant4
Legends18
Historic34
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite draw triggers for all playersInfinite self-millNear-infinite millNear-infinite self-discard triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite self-discard triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite self-discard triggers
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
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