MetaMox
COMMANDER · DECK

Sauron, Lord of cEDH (New)

Bracket 4 · Optimized
@Revenant1x · 2026-04-16
Sauron, the Dark Lord
DECK $
$7,858.25
MYTHIC
17
RARE
57
UNCOMMON
13
COMMON
13
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

13 cards

Enchantment

5 cards

Artifact

14 cards

Sorcery

14 cards

Instant

26 cards

Land

27 cards
MONEY CARDS·88 CARDS·$6,284.33
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Creature

13 cards

Enchantment

5 cards

Artifact

13 cards

Sorcery

11 cards

Instant

23 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 19 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • one extra-turn card — fine from Bracket 2 up
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • The deck’s name says cEDH
  • 19 game changers — cEDH lists run 10 or more
CURVE
60241242113542506+
COLOR
U: 34 pipsB: 22 pipsR: 13 pipsC: 61 pips
TYPES
Instant27
Lesson1
Trap1
Land27
Nonbasic25
Basic2
Swamp6
Island5
Mountain5
Town1
Artifact15
God1
Creature14
Faerie2
God2
Human2
Rogue2
Spirit2
Wizard2
Ape1
Archer1
Avatar1
Bird1
Goblin1
Horror1
Merfolk1
Monkey1
Noble1
Orc1
Otter1
Pirate1
Sorcerer1
Tibalt1
Warrior1
Outlaws3
Party5
Sorcery14
Enchantment5
Planeswalker1
God1
Tibalt1
Legends9
Historic21
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite self-millNear-infinite storm count
NAMECOSTTYPEPRICE
Glimpse the Unthinkable
$0.00
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Group
Color
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