MetaMox
COMMANDER · DECK

Fleem/Green Goblin

Bracket 4 · Optimized
@seanmoby · 2025-09-06
DECK $
$2,091.49
MYTHIC
11
RARE
62
UNCOMMON
21
COMMON
21
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

27 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

9 cards

Sorcery

9 cards

Instant

12 cards

Land

31 cards
NAMECOSTPRICE
MONEY CARDS·84 CARDS·$1,664.22
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Creature

22 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

12 cards

Sorcery

8 cards

Instant

11 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
CURVE
00411622231045546+
COLOR
U: 20 pipsB: 15 pipsR: 29 pipsC: 124 pips
TYPES
Land38
Nonbasic32
Basic6
Mountain9
Island8
Swamp8
Cave1
Djinn1
Goblin1
Monk1
Rogue1
Shapeshifter1
Weird1
Creature28
Human8
Wizard5
Phyrexian3
Pirate3
Rogue3
Villain3
Avatar2
Dinosaur2
Goblin2
Horror2
Merfolk2
Scientist2
Badger1
Demon1
Djinn1
Elder1
Elemental1
Frog1
God1
Hero1
Imp1
Minion1
Minotaur1
Monk1
Noble1
Shaman1
Shapeshifter1
Shark1
Spider1
Spirit1
Weird1
Zombie1
Outlaws6
Party8
Instant15
Artifact13
Cave1
Equipment1
God1
Horror1
Phyrexian1
Sorcery10
Enchantment8
Aura2
Class2
Legends18
Historic28
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite card drawNear-infinite lifelossInfinite draw triggers
Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Group
Color
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