COMMANDER · DECK
Sauron Aristocrat Recursion
Bracket 3 · Upgraded@woodbreyjt · 2026-01-30
DECK $
$2,414.49
MYTHIC
36
RARE
88
UNCOMMON
39
COMMON
22
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
8 cardsArtifact
16 cardsSorcery
6 cardsInstant
11 cardsLand
37 cardsSIDEBOARD11 CARDS
Planeswalker
1 cardsCreature
4 cardsEnchantment
1 cardsArtifact
1 cardsSorcery
2 cardsInstant
1 cardsLand
1 cardsMAYBE74 CARDS
Planeswalker
1 cardsCreature
16 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
17 cardsInstant
16 cardsLand
4 cardsMONEY CARDS·139 CARDS·$1,910.48
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Planeswalker
3 cardsCreature
27 cardsEnchantment
18 cardsArtifact
18 cardsSorcery
18 cardsInstant
21 cardsLand
34 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic34
Basic4
Swamp7
Island6
Mountain6
Gate1
Planet1
Creature20
Human6
Noble3
Wizard3
Avatar2
Goblin2
God2
Ally1
Angel1
Archer1
Artificer1
Bat1
Cleric1
Demon1
Devil1
Elf1
Faerie1
Horror1
Nightmare1
Orc1
Phyrexian1
Pirate1
Praetor1
Rogue1
Soldier1
Vampire1
Warrior1
Wraith1
Zombie1
Outlaws2
Party6
Artifact16
Equipment2
Infinity1
Stone1
Instant14
Enchantment9
Class1
God1
Room1
Sorcery7
Planeswalker1
Dack1
Legends20
Historic32
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite card drawNear-infinite lifelossNear-infinite lifegain triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite -1/-1 counters
Infinite card drawNear-infinite lifelossNear-infinite lifegain triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite -1/-1 counters
Infinite card drawNear-infinite lifegainNear-infinite lifegain triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite -1/-1 counters
Infinite card drawNear-infinite lifelossNear-infinite lifegain triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite -1/-1 counters
Infinite card drawNear-infinite lifegain triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite -1/-1 countersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss