COMMANDER · DECK
Nekusar
Bracket 4 · Optimized@MythicalBoock · 2025-09-30
DECK $
$1,657.21
MYTHIC
13
RARE
65
UNCOMMON
16
COMMON
11
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
12 cardsInstant
17 cardsLand
37 cardsSIDEBOARD2 CARDS
Creature
2 cardsMAYBE3 CARDS
Creature
2 cardsInstant
1 cardsMONEY CARDS·85 CARDS·$1,321.45
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Creature
19 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
11 cardsInstant
14 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Nekusar, the Mindrazer + Peer into the Abyss: late two-card combo, for eight mana or less
- Razorkin Needlehead + Peer into the Abyss: late two-card combo, for eight mana or less
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Razorkin Needlehead + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic34
Basic3
Island8
Mountain8
Swamp8
Saga1
Urza's1
Instant20
Bard1
Merfolk1
Wizard1
Creature18
Wizard6
Human4
Horror3
Rogue2
Zombie2
Advisor1
Archer1
Assassin1
Avatar1
Bard1
Dauthi1
Demon1
Faerie1
God1
Jackal1
Merfolk1
Orc1
Phyrexian1
Pirate1
Praetor1
Spirit1
Vedalken1
Outlaws4
Party8
Artifact13
Book1
God1
Sorcery13
Jackal1
Wizard1
Enchantment5
Aura1
Saga1
Urza's1
Legends9
Historic21
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent