COMMANDER · DECK
Kefka, Court Mage
Bracket 4 · Optimized@Borob · 2025-10-09
DECK $
$4,898.55
MYTHIC
20
RARE
66
UNCOMMON
19
COMMON
18
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
20 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
5 cardsInstant
18 cardsLand
36 cardsSIDEBOARD23 CARDS
Creature
11 cardsEnchantment
2 cardsArtifact
1 cardSorcery
3 cardsInstant
2 cardsLand
4 cardsMONEY CARDS·99 CARDS·$3,911.50
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Planeswalker
1 cardCreature
25 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
7 cardsInstant
13 cardsLand
34 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 15 game changers — Bracket 3 allows 3
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
13 banned cards
BANNED · 13
CEDH
Reads as cEDH
- 15 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
6 banned cards, 17 cards not in the pool
BANNED · 6
NOT IN THE POOL · 17
CURVE
COLOR
TYPES
Land36
Nonbasic33
Basic3
Island8
Mountain8
Swamp8
Creature21
Human8
Wizard5
God3
Villain3
Cat2
Goblin2
Rogue2
Archer1
Avatar1
Beast1
Bolas1
Dragon1
Druid1
Elder1
Horror1
Jackal1
Kraken1
Monkey1
Noble1
Orc1
Phyrexian1
Pirate1
Praetor1
Scientist1
Shapeshifter1
Sorcerer1
Outlaws3
Party7
Instant21
Human1
Wizard1
Artifact16
Equipment1
God1
Infinity1
Stone1
Enchantment8
Aura2
Class1
God1
Sorcery6
Jackal1
Wizard1
Planeswalker2
Bolas1
Dragon1
Elder1
Narset1
Legends17
Historic30
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite card drawNear-infinite lifelossInfinite draw triggers
Exile your library with the ability to play the exiled cards until end of turnInfinite self-discard triggersInfinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
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