COMMANDER · DECK
Sauron, the Dark Lord
Bracket 4 · Optimized@SirOzzert · 2026-03-24
DECK $
$4,529.99
MYTHIC
35
RARE
64
UNCOMMON
7
COMMON
2
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
9 cardsEnchantment
5 cardsArtifact
17 cardsSorcery
13 cardsInstant
30 cardsLand
24 cardsSIDEBOARD10 CARDS
Enchantment
1 cardsSorcery
5 cardsInstant
1 cardsLand
3 cardsMONEY CARDS·87 CARDS·$3,623.29
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Creature
7 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
12 cardsInstant
29 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 22 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
GAME CHANGERS · 22 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 2
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Instant30
Trap1
Land24
Nonbasic24
Island4
Mountain4
Swamp4
Saga1
Town1
Urza's1
Artifact19
Equipment1
God1
Human1
Sorcery13
Creature11
Rogue3
Human2
Wizard2
Ape1
Archer1
Dauthi1
Faerie1
God1
Kobold1
Merfolk1
Monkey1
Orc1
Otter1
Pirate1
Spirit1
Warrior1
Outlaws4
Party6
Enchantment6
Saga1
Urza's1
Legends12
Historic27
LAND PROBABILITY
24 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 434.3%
TURN 567.4%
TURN 686.7%
TURN 795.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count