COMMANDER · DECK
Ope-us thief (Grixis)
Bracket 3 · Upgraded@Vraellion · 2023-06-22
DECK $
$1,609.84
MYTHIC
15
RARE
63
UNCOMMON
18
COMMON
9
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
21 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
12 cardsInstant
12 cardsLand
31 cardsMAYBE6 CARDS
Creature
1 cardsArtifact
1 cardsSorcery
1 cardsInstant
3 cardsMONEY CARDS·70 CARDS·$1,278.65
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Creature
15 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
8 cardsInstant
8 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early arguably two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Feast of Sanity: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer — Bracket 3, early arguably two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Feast of Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic28
Basic9
Island11
Swamp11
Mountain9
Cave1
Planet1
Creature22
Wizard8
Human7
Zombie6
Avatar3
Villain2
Archer1
Badger1
Demon1
Devil1
Dinosaur1
Goblin1
God1
Horror1
Jackal1
Minotaur1
Noble1
Orc1
Phyrexian1
Pirate1
Praetor1
Rogue1
Scientist1
Shaman1
Warrior1
Outlaws2
Party10
Artifact12
Cave1
Equipment1
God1
Infinity1
Stone1
Instant12
Sorcery12
Enchantment7
Legends17
Historic26
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging