MetaMox
COMMANDER · DECK

One deck to rule them all

Bracket 4 · Optimized
@player_ · 2025-04-16
Sauron, the Dark Lord
SINGLETON: 1 CARD
DECK $
$1,846.92
MYTHIC
26
RARE
77
UNCOMMON
40
COMMON
17
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

19 cards

Enchantment

10 cards

Artifact

16 cards

Sorcery

6 cards

Instant

12 cards

Land

28 cards
MAYBE49 CARDS

Creature

19 cards

Enchantment

11 cards

Artifact

5 cards

Sorcery

7 cards

Instant

3 cards

Land

4 cards
MONEY CARDS·115 CARDS·$1,467.32
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Creature

34 cards
NAMECOSTPRICE

Enchantment

20 cards

Artifact

18 cards

Sorcery

10 cards

Instant

14 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: early two-card combo, for four mana or less
  • Rakdos Joins Up + Clever Impersonator: early two-card combo, for four mana or less
  • Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
001011722131145526+
COLOR
U: 21 pipsB: 37 pipsR: 14 pipsC: 124 pips
TYPES
Land33
Nonbasic27
Basic6
Swamp5
Island4
Mountain3
Djinn1
Gate1
Monk1
Rogue1
Shapeshifter1
Creature25
Wraith7
Knight6
Wizard4
Rogue3
Shapeshifter3
Zombie3
Horror2
Human2
Vampire2
Archer1
Avatar1
Dauthi1
Djinn1
Dragon1
Elemental1
Goblin1
Monk1
Noble1
Orc1
Phyrexian1
Pirate1
Praetor1
Changeling1
Outlaws4
Party7
Artifact16
Equipment2
Instant15
Enchantment10
Aura1
Room1
Sorcery6
Legends12
Historic25
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Infinite black manaInfinite blue mana that can only be spent to cast instant and sorcery spellsInfinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite red mana that can only be spent to cast instant and sorcery spellsInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite LTBInfinite ETBInfinite death triggersInfinite damage
Near-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Infinite +1/+1 counters on a creatureNear-infinite damage to creatures
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