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COMMANDER · DECK

Sauron & orcish

Bracket 4 · Optimized
@Whaitu · 2024-05-04
Sauron, the Dark Lord
SINGLETON: 1 CARD
DECK $
$1,522.52
MYTHIC
16
RARE
55
UNCOMMON
32
COMMON
31
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

20 cards

Enchantment

8 cards

Artifact

11 cards

Sorcery

13 cards

Instant

10 cards

Land

20 cards
MONEY CARDS·65 CARDS·$1,202.42
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Creature

15 cards

Enchantment

6 cards

Artifact

12 cards

Sorcery

11 cards

Instant

15 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
  • 3 game changers — Brackets 1 and 2 allow none
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
00712021431048556+
COLOR
U: 20 pipsB: 44 pipsR: 20 pipsC: 123 pips
TYPES
Land35
Nonbasic17
Basic18
Swamp10
Island9
Mountain9
Gate1
Creature23
Orc4
Wraith4
Incarnation3
Knight3
Wizard3
Zombie3
Avatar2
Dragon2
Horror2
Soldier2
Archer1
Demon1
Goblin1
Halfling1
Noble1
Phyrexian1
Praetor1
Rogue1
Slug1
Warrior1
Outlaws1
Party5
Sorcery13
Artifact11
Equipment1
Instant10
Enchantment8
Saga2
Legends15
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Group
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