COMMANDER · DECK
@Empty_Cell · 2026-04-05
DECK $
$1,108.92
MYTHIC
15
RARE
38
UNCOMMON
12
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
29 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
10 cardsInstant
7 cardsLand
20 cardsMONEY CARDS·55 CARDS·$875.42
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Planeswalker
1 cardsCreature
18 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
8 cardsInstant
5 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land41
Nonbasic18
Basic23
Island11
Swamp11
Mountain9
Bat1
God1
Creature30
Human12
Villain5
Goblin4
Wizard4
Avatar2
God2
Hero2
Knight2
Phyrexian2
Scientist2
Spider2
Vampire2
Zombie2
Advisor1
Archer1
Bat1
Bird1
Cat1
Cleric1
Eldrazi1
Elemental1
Frog1
Horror1
Imp1
Minion1
Mutant1
Ninja1
Noble1
Orc1
Pirate1
Praetor1
Rat1
Rogue1
Outlaws2
Party6
Sorcery10
Artifact7
God1
Instant7
Enchantment6
Class1
Planeswalker1
Angrath1
Legends22
Historic26
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging