MetaMox
COMMANDER · DECK

sauron less broken

Bracket 3 · Upgraded
@kaisballs · 2026-03-28
NO COMMANDER
DECK $
$1,017.39
MYTHIC
11
RARE
53
UNCOMMON
20
COMMON
16
POTENTIAL COMMANDERS1 OPTION

Creature

1 card
MAIN100 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

16 cards

Enchantment

10 cards

Artifact

14 cards

Sorcery

14 cards

Instant

12 cards

Land

32 cards
NAMECOSTPRICE
MONEY CARDS·80 CARDS·$806.58
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Planeswalker

1 card
NAMECOSTPRICE

Creature

14 cards

Enchantment

9 cards

Artifact

12 cards

Sorcery

11 cards

Instant

10 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
CURVE
10121262123443596+
COLOR
U: 29 pipsB: 35 pipsR: 9 pipsC: 120 pips
TYPES
Land33
Nonbasic29
Basic4
Swamp5
Island4
Mountain4
Gate1
Creature17
Phyrexian3
Wizard3
Demon2
Goblin2
Horror2
Human2
Praetor2
Archer1
Avatar1
Bird1
Dauthi1
Dinosaur1
Dragon1
Elder1
God1
Orc1
Rogue1
Saga1
Shaman1
Sorcerer1
Zombie1
Outlaws1
Party4
Artifact16
Bird1
Equipment1
Horror1
Phyrexian1
Sorcery14
Instant12
Enchantment10
Aura2
Goblin1
Saga1
Shaman1
Planeswalker1
Dack1
Legends17
Historic32
LAND PROBABILITY
33 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.4%
TURN 547.9%
TURN 670.6%
TURN 785.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggers
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Group
Color
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