MetaMox
COMMANDER · DECK

Sauron Combo

Bracket 3 · Upgraded
@Nightwolf739 · 2026-03-26
Sauron, the Dark Lord
DECK $
$699.75
MYTHIC
11
RARE
40
UNCOMMON
17
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

16 cards

Enchantment

11 cards

Artifact

16 cards

Sorcery

10 cards

Instant

10 cards

Land

24 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
  • Brallin, Skyshark Rider + Curiosity: early arguably two-card combo, with no mana to spend
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
  • and 8 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
00412821231043566+
COLOR
U: 23.5 pipsB: 22.5 pipsR: 25 pipsC: 122 pips
TYPES
Land36
Nonbasic21
Basic15
Island7
Mountain7
Swamp7
Gate1
Artifact17
Equipment2
Horror1
Phyrexian1
Creature17
Wizard5
Avatar4
Horror4
Human3
Orc3
Dragon2
Phyrexian2
Pirate2
Zombie2
Archer1
Minotaur1
Praetor1
Shaman1
Soldier1
Warrior1
Outlaws2
Party6
Enchantment11
Aura3
Class1
Instant10
Sorcery10
Legends15
Historic30
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Infinite +1/+1 counters on a creatureNear-infinite damage to creatures
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
Color
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