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COMMANDER · DECK

Nicol Bolas Extra Turns

Bracket 4 · Optimized
@happyking · 2026-03-03
DECK $
$936.04
MYTHIC
27
RARE
58
UNCOMMON
13
COMMON
8
COMMAND1 CARD
MAIN99 CARDS

Planeswalker

3 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

5 cards

Sorcery

19 cards

Instant

10 cards

Land

22 cards
MONEY CARDS·68 CARDS·$741.77
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Planeswalker

3 cards

Creature

26 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

4 cards

Sorcery

14 cards

Instant

10 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • 11 extra-turn cards — chaining turns is Bracket 4
  • Niv-Mizzet, Parun + Kefka, Court Mage // Kefka, Ruler of Ruin: early two-card combo, with no mana to spend
  • Exalted Flamer of Tzeentch + Temporal Manipulation: infinite extra turns
  • Exalted Flamer of Tzeentch + Walk the Aeons: infinite extra turns
  • and 5 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
COMBOS · 8
CURVE
006115212312435196+
COLOR
U: 67 pipsB: 24 pipsR: 23 pipsC: 151 pips
TYPES
Land32
Nonbasic19
Basic13
Island6
Swamp5
Mountain4
Adventure1
Town1
Creature28
Wizard9
Dragon6
Human5
Demon4
Phyrexian4
Elder3
Praetor3
Merfolk2
Saga2
Adventure1
Bolas1
Construct1
Dinosaur1
Elemental1
Fish1
Knight1
Monkey1
Otter1
Pirate1
Primarch1
Ral1
Rogue1
Sphinx1
Zombie1
Outlaws2
Party10
Sorcery20
Adventure1
Town1
Instant11
Adventure1
Knight1
Zombie1
Artifact9
Construct1
Equipment1
Enchantment5
Aura2
Phyrexian2
Praetor2
Saga2
Planeswalker5
Bolas1
Dragon1
Elder1
Human1
Jace1
Narset1
Ral1
Teferi1
Wizard1
Legends24
Historic31
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Infinite ETBInfinite creature tokensInfinite draw triggersInfinite magecraft triggersNear-infinite card drawNear-infinite lootingNear-infinite self-discard triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Infinite magecraft triggers
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Group
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