COMMANDER · DECK
In the Darkness Bind Them
Bracket 4 · Optimized@rcassell1012 · 2026-03-13
DECK $
$16,385.59
MYTHIC
48
RARE
65
UNCOMMON
8
COMMON
6
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
19 cardsEnchantment
6 cardsArtifact
18 cardsSorcery
11 cardsInstant
15 cardsLand
30 cardsMAYBE33 CARDS
Creature
3 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
6 cardsInstant
10 cardsLand
5 cardsMONEY CARDS·84 CARDS·$13,106.77
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Creature
20 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
13 cardsInstant
16 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 18 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Worldgorger Dragon + Animate Dead: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Worldgorger Dragon + Animate Dead — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- The Watcher in the Water + Kindred Discovery — Bracket 3, early arguably two-card combo, with no mana to spend
- Doomsday + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land30
Nonbasic27
Basic3
Island5
Mountain5
Swamp5
Saga1
Urza's1
Artifact20
Equipment1
God1
Wall1
Creature20
Avatar3
Noble3
Rogue3
Wraith3
Horror2
Human2
Orc2
Wizard2
Archer1
Bird1
Dauthi1
Faerie1
Goblin1
God1
Illusion1
Knight1
Merfolk1
Monkey1
Phyrexian1
Pirate1
Praetor1
Soldier1
Sorcerer1
Spirit1
Wall1
Outlaws4
Party5
Instant16
Sorcery11
Enchantment7
Saga1
Urza's1
Legends23
Historic37
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature tokensNear-infinite ETB
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 2 · arguably two-card combo, for six mana or lessWin the game