COMMANDER · DECK
Casually Dancing Mad
Bracket 4 · Optimized@Knightwish · 2025-07-10
DECK $
$7,752.46
MYTHIC
18
RARE
57
UNCOMMON
23
COMMON
20
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
15 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
10 cardsInstant
21 cardsLand
23 cardsMAYBE18 CARDS
Creature
1 cardEnchantment
2 cardsArtifact
1 cardSorcery
3 cardsInstant
9 cardsLand
2 cardsMONEY CARDS·100 CARDS·$6,198.72
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Creature
16 cardsEnchantment
7 cardsArtifact
15 cardsSorcery
11 cardsInstant
30 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 18 game changers — Bracket 3 allows 3
- Demonic Consultation + Laboratory Maniac: early arguably two-card combo, for four mana or less, pieces included
- Demonic Consultation + Jace, Wielder of Mysteries: two-card combo, for six mana or less, pieces included
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
21 banned cards
BANNED · 21
CEDH
Reads as cEDH
- 18 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
8 banned cards, 23 cards not in the pool
BANNED · 8
NOT IN THE POOL · 23
CURVE
COLOR
TYPES
Land31
Nonbasic20
Basic11
Island8
Swamp8
Mountain7
Town1
Instant22
Arcane1
Trap1
Creature16
Human5
Horror3
Rogue3
Avatar2
Demon2
Shapeshifter2
Wizard2
Archer1
Dauthi1
Faerie1
Hedgehog1
Kraken1
Mercenary1
Monkey1
Mutant1
Orc1
Pirate1
Slug1
Warrior1
Outlaws5
Party6
Artifact15
Equipment1
Sorcery10
Enchantment6
Aura2
Planeswalker1
Jace1
Legends13
Historic25
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite magecraft triggersInfinite red manaInfinite storm countExile your library with the ability to play the exiled cards until end of turn
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedExile your libraryWin the game
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