COMMANDER · DECK
I am Legend*ary
Bracket 4 · Optimized@Mennoch · 2025-02-24
DECK $
$1,457.25
MYTHIC
55
RARE
143
UNCOMMON
29
COMMON
12
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
38 cardsEnchantment
3 cardsArtifact
12 cardsSorcery
4 cardsInstant
11 cardsLand
30 cardsSIDEBOARD40 CARDS
Creature
21 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
2 cardsInstant
3 cardsLand
9 cardsMAYBE99 CARDS
Planeswalker
2 cardsCreature
38 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
11 cardsInstant
7 cardsLand
28 cardsMONEY CARDS·161 CARDS·$1,140.58
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Planeswalker
3 cardsCreature
60 cardsEnchantment
8 cardsArtifact
17 cardsSorcery
11 cardsInstant
15 cardsLand
47 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Zirda, the Dawnwaker + Basalt Monolith: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Najeela, the Blade-Blossom + Selvala, Heart of the Wilds: early arguably two-card combo, for four mana or less
- Anzrag, the Quake-Mole: late two-card combo, for eight mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Anzrag, the Quake-Mole — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Creature39
Human17
Warrior6
Soldier5
Angel4
Noble3
Demon2
Elemental2
Faerie2
God2
Horror2
Assassin1
Avatar1
Berserker1
Cat1
Citizen1
Dog1
Dragon1
Druid1
Elk1
Knight1
Kobold1
Mite1
Mole1
Mutant1
Ninja1
Phyrexian1
Ranger1
Rogue1
Sphinx1
Squirrel1
Turtle1
Wizard1
Zombie1
Outlaws2
Party8
Land30
Nonbasic30
Forest4
Mountain4
Plains4
Island2
Swamp2
Artifact15
Citizen1
Dragon1
Equipment1
Human1
Mite1
Phyrexian1
Instant11
Enchantment4
God1
Sorcery4
Planeswalker1
Dihada1
Legends48
Historic56
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phases
Infinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Put all creature cards from your library onto the battlefield
Near-infinite damage