COMMANDER · DECK
Fire Lord Azula
Bracket 4 · Optimized@mjacks25 · 2026-03-15
DECK $
$3,346.49
MYTHIC
8
RARE
46
UNCOMMON
24
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
14 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
11 cardsInstant
27 cardsLand
34 cardsSIDEBOARD1 CARD
Instant
1 cardsMONEY CARDS·57 CARDS·$2,664.94
Sign in to save your threshold.
Creature
11 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
6 cardsInstant
14 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Fire Lord Azula + Underworld Breach + Frantic Search: early two-card combo, with no mana to spend
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Fire Lord Azula + Underworld Breach + Frantic Search — Bracket 4, early two-card combo, with no mana to spend
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic31
Basic3
Swamp5
Island4
Mountain4
Instant27
Creature15
Human9
Shaman3
Wizard3
Rogue2
Archer1
Avatar1
Dauthi1
Dragon1
Dwarf1
Horror1
Merfolk1
Monk1
Noble1
Orc1
Warrior1
Outlaws2
Party6
Sorcery11
Artifact10
Equipment3
Enchantment4
Legends4
Historic14
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendNear-infinite untap of lands you controlInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Near-infinite lootingNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite self-millNear-infinite storm countNear-infinite surveilNear-infinite draw triggers