COMMANDER · DECK
Sauro'n Combo'n
Bracket 4 · Optimized@Barenzero · 2025-07-06
DECK $
$3,601.23
MYTHIC
26
RARE
72
UNCOMMON
9
COMMON
10
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
11 cardsEnchantment
6 cardsArtifact
16 cardsSorcery
9 cardsInstant
28 cardsLand
29 cardsSIDEBOARD17 CARDS
Creature
2 cardsArtifact
2 cardsSorcery
3 cardsInstant
6 cardsLand
4 cardsMONEY CARDS·99 CARDS·$2,879.96
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Creature
12 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
9 cardsInstant
31 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 19 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 19 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land29
Nonbasic27
Basic2
Island5
Swamp5
Mountain4
Gate1
Planet1
Saga1
Town1
Urza's1
Instant28
Trap1
Artifact17
Equipment1
God1
Creature12
Wizard3
Faerie2
Archer1
Avatar1
Bird1
Goblin1
God1
Horror1
Merfolk1
Monkey1
Noble1
Orc1
Otter1
Pirate1
Rogue1
Shapeshifter1
Sorcerer1
Spirit1
Changeling1
Outlaws2
Party4
Sorcery9
Enchantment7
Saga1
Urza's1
Legends16
Historic28
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count