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COMMANDER · DECK

Goblin With the Wind(fall)

Bracket 4 · Optimized
@MadGrady · 2026-03-10
DECK $
$790.55
MYTHIC
13
RARE
44
UNCOMMON
27
COMMON
16
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

33 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

10 cards

Sorcery

7 cards

Land

30 cards
MONEY CARDS·62 CARDS·$620.46
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Creature

22 cards

Enchantment

10 cards

Artifact

8 cards

Sorcery

6 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Niv-Mizzet, Parun + Kefka, Court Mage // Kefka, Ruler of Ruin: early two-card combo, with no mana to spend
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler: early two-card combo, with no mana to spend
  • Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
00711821231148566+
COLOR
U: 26 pipsB: 20 pipsR: 32 pipsC: 121 pips
TYPES
Land37
Nonbasic27
Basic10
Island8
Swamp7
Mountain6
Cave1
Creature34
Human7
Wizard7
Phyrexian5
Pirate5
Horror3
Incarnation3
Zombie3
Avatar2
Dragon2
Goblin2
Minotaur2
Praetor2
Shark2
Villain2
Warrior2
Advisor1
Archer1
Badger1
Bird1
Construct1
Demon1
Dinosaur1
Elemental1
Fish1
Frog1
Imp1
Knight1
Orc1
Scientist1
Shaman1
Spellshaper1
Vampire1
Vedalken1
Outlaws5
Party9
Artifact13
Phyrexian2
Cave1
Construct1
Horror1
Enchantment12
Aura2
Class2
Adventure1
Sorcery7
Adventure1
Planeswalker1
Chandra1
Legends18
Historic29
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Group
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