COMMANDER · DECK
👁Sauron Mind Over Matter GRIXIS
Bracket 4 · Optimized@Leaf_lorien · 2023-07-09
101 CARDS (LIMIT 100)SINGLETON: 1 CARD
DECK $
$3,639.38
MYTHIC
31
RARE
51
UNCOMMON
26
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Creature
10 cardsEnchantment
12 cardsArtifact
16 cardsSorcery
10 cardsInstant
7 cardsLand
31 cardsMAYBE26 CARDS
Creature
2 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
5 cardsInstant
4 cardsLand
8 cardsMONEY CARDS·79 CARDS·$3,603.02
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Creature
7 cardsEnchantment
11 cardsArtifact
15 cardsSorcery
13 cardsInstant
8 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Mind Over Matter + The One Ring: early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Mind Over Matter + The One Ring — Bracket 4, early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic28
Basic9
Island7
Swamp7
Mountain6
Gate1
Creature19
Wraith12
Knight9
Horror3
Noble3
Avatar2
Halfling2
Orc2
Archer1
Citizen1
Dragon1
Warrior1
Party1
Artifact16
Equipment4
Enchantment12
Saga2
Sorcery10
Instant7
Legends22
Historic37
LAND PROBABILITY
37 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.6%
TURN 539.4%
TURN 661.7%
TURN 778.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite mana lands you control can produceInfinite black manaInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendNear-infinite card drawInfinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce