MetaMox
COMMANDER · DECK

The Will of Barad-dûr

Bracket 3 · Upgraded
@joeycheesebread · 2025-01-21
Sauron, the Dark Lord
SINGLETON: 1 CARD
DECK $
$987.85
MYTHIC
15
RARE
45
UNCOMMON
28
COMMON
19
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

17 cards

Enchantment

7 cards

Artifact

18 cards

Sorcery

6 cards

Instant

8 cards

Land

35 cards
NAMECOSTPRICE
MAYBE7 CARDS
MONEY CARDS·70 CARDS·$783.96
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Creature

17 cards

Enchantment

5 cards

Artifact

16 cards

Sorcery

3 cards

Instant

11 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Brallin, Skyshark Rider + Curiosity: early arguably two-card combo, with no mana to spend
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
  • Magmakin Artillerist + Curiosity: early arguably two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
10111202243442516+
COLOR
U: 12 pipsB: 31 pipsR: 7 pipsC: 101 pips
TYPES
Land36
Nonbasic33
Basic3
Island7
Mountain7
Swamp7
Gate1
Weird1
Creature26
Wraith10
Knight9
Avatar3
Human3
Goblin2
Noble2
Pirate2
Rogue2
Wizard2
Archer1
Elder1
Elemental1
Frog1
Halfling1
Hero1
Horror1
Imp1
Mercenary1
Minotaur1
Mutant1
Orc1
Scientist1
Shaman1
Spirit1
Troll1
Villain1
Warlock1
Weird1
Zombie1
Outlaws6
Party4
Artifact18
Equipment3
Adventure1
Instant11
Adventure1
Equipment1
Enchantment7
Aura3
Sorcery7
Troll1
Warlock1
Legends17
Historic30
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Group
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