COMMANDER · DECK
👁️One does not simply walk into a breach combo
Bracket 4 · Optimized@jojojunkie · 2026-03-01
DECK $
$9,884.31
MYTHIC
32
RARE
53
UNCOMMON
8
COMMON
6
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
10 cardsEnchantment
5 cardsArtifact
17 cardsSorcery
12 cardsInstant
25 cardsLand
30 cardsMONEY CARDS·81 CARDS·$7,905.89
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Creature
10 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
7 cardsInstant
22 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 23 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 23 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land30
Nonbasic27
Basic3
Island5
Mountain5
Swamp5
Saga1
Urza's1
Instant26
Trap1
Artifact19
God1
Phyrexian1
Shapeshifter1
Sorcery12
Creature11
Wizard2
Ape1
Archer1
Avatar1
Faerie1
Goblin1
God1
Horror1
Human1
Merfolk1
Monkey1
Noble1
Orc1
Otter1
Phyrexian1
Pirate1
Rogue1
Shapeshifter1
Sorcerer1
Spirit1
Outlaws2
Party3
Enchantment6
Saga1
Urza's1
Legends8
Historic25
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count