COMMANDER · DECK
Multiverse of Madness
Bracket 4 · Optimized@Redworthy · 2023-08-15
DECK $
$2,562.39
MYTHIC
52
RARE
127
UNCOMMON
8
COMMON
2
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
34 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
8 cardsInstant
8 cardsLand
36 cardsSIDEBOARD1 CARD
Sorcery
1 cardsMAYBE88 CARDS
Creature
50 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
9 cardsInstant
9 cardsMONEY CARDS·143 CARDS·$2,044.42
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Planeswalker
1 cardsCreature
63 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
11 cardsInstant
12 cardsLand
34 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Super State + Triumph of the Hordes: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- Najeela, the Blade-Blossom + Old Gnawbone: early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Super State + Triumph of the Hordes — Bracket 4, early two-card combo, for four mana or less
- Najeela, the Blade-Blossom + Old Gnawbone — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic36
Forest6
Island5
Mountain5
Plains5
Swamp5
Creature35
Human18
Warrior6
Soldier4
Mutant3
God2
Hero2
Horror2
Insect2
Noble2
Ranger2
Robot2
Scientist2
Wizard2
Ally1
Assassin1
Astartes1
Avatar1
Berserker1
Demon1
Dog1
Giant1
Halfling1
Hedgehog1
Mercenary1
Ninja1
Ooze1
Rogue1
Samurai1
Scout1
Shark1
Spider1
Turtle1
Vehicle1
Outlaws3
Party9
Artifact10
Robot2
Dog1
Vehicle1
Instant8
Sorcery8
Enchantment6
Aura1
God1
Horror1
Planeswalker1
Sorin1
Legends38
Historic44
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat phasesInfinite lifegainInfinite lifegain triggersInfinite Treasure tokens
Bracket 4 · early two-card combo, for four mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite combat damageNear-infinite combat phasesNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce