COMMANDER · DECK
Multiverse of Madness
Bracket 4 · Optimized@JumpReset · 2026-02-27
DECK $
$2,487.11
MYTHIC
49
RARE
116
UNCOMMON
6
COMMON
2
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
35 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
9 cardsInstant
7 cardsLand
35 cardsMAYBE73 CARDS
Creature
45 cardsEnchantment
3 cardsArtifact
10 cardsSorcery
8 cardsInstant
7 cardsMONEY CARDS·129 CARDS·$1,985.34
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Creature
59 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
10 cardsInstant
10 cardsLand
34 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Super State + Triumph of the Hordes: early two-card combo, for four mana or less
- Najeela, the Blade-Blossom + Old Gnawbone: early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Super State + Triumph of the Hordes — Bracket 4, early two-card combo, for four mana or less
- Najeela, the Blade-Blossom + Old Gnawbone — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature36
Human19
Warrior7
Soldier5
Assassin4
God3
Insect2
Mutant2
Ranger2
Astartes1
Avatar1
Barbarian1
Berserker1
Citizen1
Demon1
Giant1
Halfling1
Hedgehog1
Hero1
Horror1
Mercenary1
Noble1
Ooze1
Robot1
Rogue1
Samurai1
Scientist1
Shark1
Tiefling1
Tyranid1
Vehicle1
Wizard1
Outlaws6
Party9
Land35
Nonbasic35
Forest6
Island5
Mountain5
Plains5
Swamp5
Sorcery9
Artifact8
Vehicle2
Robot1
Enchantment7
Aura1
God1
Instant7
Legends39
Historic43
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat phasesInfinite lifegainInfinite lifegain triggersInfinite Treasure tokens
Bracket 4 · early two-card combo, for four mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite combat damageNear-infinite combat phasesNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce