COMMANDER · DECK
Sauron discard
Bracket 4 · Optimized@ItBeLIkeThatM8 · 2025-12-31
DECK $
$4,046.97
MYTHIC
26
RARE
90
UNCOMMON
60
COMMON
45
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
30 cardsEnchantment
5 cardsArtifact
13 cardsSorcery
9 cardsInstant
5 cardsLand
29 cardsSIDEBOARD11 CARDS
Planeswalker
1 cardsCreature
2 cardsEnchantment
3 cardsArtifact
2 cardsInstant
2 cardsLand
1 cardsMAYBE110 CARDS
Creature
34 cardsEnchantment
8 cardsArtifact
16 cardsSorcery
21 cardsInstant
21 cardsLand
10 cardsMONEY CARDS·108 CARDS·$3,205.21
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Planeswalker
2 cardsCreature
27 cardsEnchantment
8 cardsArtifact
19 cardsSorcery
14 cardsInstant
13 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Niv-Mizzet, Parun + Kefka, Court Mage // Kefka, Ruler of Ruin: early two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Niv-Mizzet, the Firemind: early two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Niv-Mizzet, Parun + Kefka, Court Mage // Kefka, Ruler of Ruin — Bracket 4, early two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Niv-Mizzet, the Firemind — Bracket 4, early two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer — Bracket 3, early arguably two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Feast of Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin — Bracket 3, early arguably two-card combo, with no mana to spend
- Kitsa, Otterball Elite + Great Train Heist — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic26
Basic10
Island8
Mountain7
Swamp7
Creature31
Human5
Pirate5
Wizard5
Avatar4
Zombie3
Goblin2
Horror2
Incarnation2
Phyrexian2
Shark2
Villain2
Advisor1
Assassin1
Badger1
Berserker1
Bird1
Demon1
Dinosaur1
Elder1
Elemental1
Faerie1
Fish1
God1
Halfling1
Illusion1
Masticore1
Minotaur1
Nightmare1
Otter1
Rogue1
Scientist1
Shaman1
Shapeshifter1
Vampire1
Warlock1
Warrior1
Yeti1
Outlaws8
Party7
Artifact15
Equipment3
Advisor1
Illusion1
Masticore1
Phyrexian1
Vehicle1
Sorcery9
Enchantment6
Aura2
Avatar1
Horror1
Instant5
Planeswalker1
Kaito1
Legends18
Historic31
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite magecraft triggersInfinite combat phasesInfinitely powerful creatures you control until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging