COMMANDER · DECK
@n0nam3 · 2026-02-22
DECK $
$8,357.61
MYTHIC
33
RARE
54
UNCOMMON
2
COMMON
3
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
12 cardsEnchantment
7 cardsArtifact
17 cardsSorcery
10 cardsInstant
26 cardsLand
27 cardsMONEY CARDS·78 CARDS·$6,685.09
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Creature
9 cardsEnchantment
5 cardsArtifact
13 cardsSorcery
9 cardsInstant
21 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 23 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
GAME CHANGERS · 23 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
23 banned cards
BANNED · 23
CEDH
Reads as cEDH
- 23 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
8 banned cards, 30 cards not in the pool
BANNED · 8
NOT IN THE POOL · 30
CURVE
COLOR
TYPES
Land27
Nonbasic27
Island5
Swamp5
Mountain4
Saga1
Urza's1
Instant26
Trap1
Artifact17
Creature13
Wizard3
Avatar2
Human2
Rogue2
Ape1
Archer1
Beast1
Cat1
Dauthi1
Elemental1
Faerie1
Horror1
Merfolk1
Monkey1
Noble1
Orc1
Phyrexian1
Pirate1
Praetor1
Spirit1
Outlaws3
Party5
Sorcery10
Enchantment8
Saga1
Urza's1
Legends12
Historic27
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite self-millNear-infinite storm count
Infinite red manaInfinite blue manaInfinite colored mana that can only be spent to activate abilities
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
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