COMMANDER · DECK
Mordor Midrange
Bracket 4 · Optimized@TheHobbit52 · 2026-01-19
DECK $
$2,998.47
MYTHIC
27
RARE
68
UNCOMMON
26
COMMON
11
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
10 cardsInstant
25 cardsLand
29 cardsSIDEBOARD8 CARDS
Creature
1 cardArtifact
2 cardsSorcery
2 cardsInstant
3 cardsMAYBE24 CARDS
Creature
10 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
2 cardsInstant
4 cardsLand
2 cardsMONEY CARDS·110 CARDS·$2,395.20
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Creature
23 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
9 cardsInstant
28 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 18 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
22 banned cards
BANNED · 22
CEDH
Reads as cEDH
- 18 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
8 banned cards, 20 cards not in the pool
BANNED · 8
NOT IN THE POOL · 20
CURVE
COLOR
TYPES
Land29
Nonbasic29
Swamp4
Island3
Mountain3
Saga1
Urza's1
Instant26
Trap1
Creature16
Wizard4
Human3
Goblin2
Horror2
Spirit2
Ape1
Archer1
Avatar1
Bird1
Dragon1
Faerie1
God1
Halfling1
Merfolk1
Monkey1
Noble1
Orc1
Otter1
Pirate1
Rogue1
Scientist1
Shapeshifter1
Tibalt1
Villain1
Zombie1
Changeling1
Outlaws2
Party5
Artifact14
Vehicle1
Sorcery10
Enchantment7
Aura2
Saga1
Urza's1
Planeswalker1
God1
Tibalt1
Legends14
Historic27
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
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