COMMANDER · DECK
undercover sheoldred with extra steps
Bracket 4 · Optimized@Illuminaustinn · 2025-12-27
SINGLETON: 1 CARD
DECK $
$3,256.18
MYTHIC
31
RARE
105
UNCOMMON
54
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
19 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
11 cardsInstant
10 cardsLand
29 cardsSIDEBOARD15 CARDS
Creature
3 cardsArtifact
4 cardsSorcery
4 cardsInstant
3 cardsLand
1 cardsMAYBE105 CARDS
Creature
40 cardsEnchantment
8 cardsArtifact
22 cardsSorcery
11 cardsInstant
12 cardsLand
12 cardsMONEY CARDS·136 CARDS·$2,585.89
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Creature
42 cardsEnchantment
7 cardsArtifact
26 cardsSorcery
17 cardsInstant
16 cardsLand
28 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Hullbreaker Horror + Mox Amber: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
- Chain of Smog + Veyran, Voice of Duality — Bracket 3, early two-card combo, for four mana or less
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic26
Basic11
Swamp8
Island7
Mountain7
Creature28
Wraith11
Knight10
Human6
Wizard5
Horror4
Noble3
Avatar2
Advisor1
Ally1
Archer1
Bat1
Kraken1
Merfolk1
Nightmare1
Orc1
Phyrexian1
Pirate1
Praetor1
Soldier1
Tyranid1
Zombie1
Outlaws1
Party5
Sorcery11
Artifact10
Equipment2
Instant10
Enchantment4
Saga2
Legends21
Historic30
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite self-discard triggersNear-infinite magecraft triggersInfinite draw triggers
Bracket 3 · early two-card combo, for four mana or lessInfinitely large creature until end of turnInfinite magecraft triggers
Each opponent loses the gameNear-infinite lifeloss for all playersShuffle all hands, graveyards and permanents on the battlefield into their owner's library
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game