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COMMANDER · DECK

Sauron, The Dark Lord (Mill Life Drain)

Bracket 3 · Upgraded
@Gaojun91 · 2025-09-23
Sauron, the Dark Lord
DECK $
$1,217.04
MYTHIC
20
RARE
56
UNCOMMON
35
COMMON
41
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

24 cards

Enchantment

7 cards

Artifact

13 cards

Sorcery

11 cards

Instant

7 cards

Land

29 cards
MONEY CARDS·66 CARDS·$949.10
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Creature

15 cards

Enchantment

7 cards

Artifact

14 cards

Sorcery

8 cards

Instant

3 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Notion Thief + Teferi's Puzzle Box: locks the table
  • Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
1061162143949576+
COLOR
U: 21 pipsB: 45 pipsR: 14 pipsC: 135 pips
TYPES
Land37
Nonbasic26
Basic11
Swamp8
Island6
Mountain6
Gate1
Creature25
Wizard5
Horror4
Human4
Orc4
Avatar2
Demon2
Phyrexian2
Pirate2
Praetor2
Rogue2
Wraith2
Zombie2
Archer1
Dragon1
Elemental1
Golem1
Knight1
Kraken1
Minion1
Noble1
Soldier1
Thopter1
Vedalken1
Outlaws4
Party7
Artifact16
Equipment2
Golem1
Thopter1
Sorcery11
Enchantment7
Instant7
Legends16
Historic30
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Near-infinite damageNear-infinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Target player loses the game
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
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