COMMANDER · DECK
Sauron bad turbo
Bracket 4 · Optimized@GreenMagik · 2026-02-12
DECK $
$9,207.12
MYTHIC
15
RARE
59
UNCOMMON
15
COMMON
11
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
12 cardsEnchantment
5 cardsArtifact
15 cardsSorcery
16 cardsInstant
24 cardsLand
27 cardsMONEY CARDS·93 CARDS·$7,364.68
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Creature
13 cardsEnchantment
5 cardsArtifact
13 cardsSorcery
14 cardsInstant
22 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 22 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- one extra-turn card — fine from Bracket 2 up
- Doomsday + Thassa's Oracle: arguably two-card combo, for six mana or less
GAME CHANGERS · 22 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Doomsday + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land27
Nonbasic27
Island5
Swamp5
Mountain4
Saga1
Town1
Urza's1
Instant24
Arcane1
Trap1
Artifact17
God1
Phyrexian1
Shapeshifter1
Sorcery16
Creature13
Rogue3
Wizard3
Faerie2
Human2
Ape1
Archer1
Avatar1
Drake1
Goblin1
God1
Horror1
Merfolk1
Noble1
Orc1
Otter1
Phyrexian1
Shapeshifter1
Spirit1
Outlaws3
Party6
Enchantment6
Saga1
Urza's1
Legends8
Historic23
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessWin the game