COMMANDER · DECK
Green Goblin
Bracket 4 · Optimized@aleago · 2025-12-08
DECK $
$933.56
MYTHIC
18
RARE
73
UNCOMMON
35
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
30 cardsEnchantment
3 cardsArtifact
10 cardsSorcery
8 cardsInstant
13 cardsLand
29 cardsSIDEBOARD8 CARDS
Creature
3 cardsSorcery
2 cardsInstant
3 cardsMAYBE43 CARDS
Planeswalker
1 cardsCreature
15 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
15 cardsInstant
2 cardsLand
2 cardsMONEY CARDS·98 CARDS·$727.45
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Planeswalker
1 cardsCreature
32 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
15 cardsInstant
12 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Norman Osborn // Green Goblin + Hullbreaker Horror + Birgi, God of Storytelling // Harnfel, Horn of Bounty: early two-card combo, with no mana to spend
- Norman Osborn // Green Goblin + Hullbreaker Horror + Skirge Familiar: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Hullbreaker Horror + Mox Amber: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Norman Osborn // Green Goblin + Hullbreaker Horror + Birgi, God of Storytelling // Harnfel, Horn of Bounty — Bracket 4, early two-card combo, with no mana to spend
- Norman Osborn // Green Goblin + Hullbreaker Horror + Skirge Familiar — Bracket 4, early two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
- Norman Osborn // Green Goblin + Hullbreaker Horror + Psychic Frog — Bracket 3, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic26
Basic9
Island7
Swamp5
Mountain4
Cave1
Creature31
Human7
Wizard7
Phyrexian5
Villain4
Dinosaur3
Avatar2
Elder2
Faerie2
Goblin2
Incarnation2
Merfolk2
Pirate2
Praetor2
Rogue2
Scientist2
Shapeshifter2
Zombie2
Badger1
Demon1
Frog1
Horror1
Imp1
Minion1
Otter1
Shaman1
Shark1
Siren1
Sphinx1
Spirit1
Outlaws4
Party9
Instant15
Trap1
Artifact11
Cave1
Equipment1
Vehicle1
Sorcery8
Enchantment3
Aura1
Legends20
Historic30
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite black manaInfinite self-discard triggersInfinite storm count
Bracket 3 · early two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite self-discard triggersInfinite storm count
Infinite self-discard triggersInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendExile your library with the ability to play the exiled cards until end of turnInfinite self-discard triggersInfinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count