COMMANDER · DECK
The Eye Turns, Hands Fall
Bracket 3 · Upgraded@Scarecr0w · 2025-12-22
DECK $
$375.00
MYTHIC
11
RARE
51
UNCOMMON
24
COMMON
33
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
14 cardsInstant
8 cardsLand
25 cardsSIDEBOARD19 CARDS
Creature
9 cardsEnchantment
2 cardsArtifact
1 cardSorcery
7 cardsMONEY CARDS·60 CARDS·$284.29
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Creature
17 cardsEnchantment
12 cardsArtifact
8 cardsSorcery
12 cardsInstant
2 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Notion Thief + Teferi's Puzzle Box: locks the table
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
CURVE
COLOR
TYPES
Land36
Nonbasic22
Basic14
Island6
Mountain6
Swamp6
Gate1
Creature24
Wizard6
Human4
Rogue4
Zombie4
Dragon3
Horror3
Halfling2
Orc2
Phyrexian2
Pirate2
Avatar1
Construct1
Dauthi1
Demon1
Elemental1
Goblin1
Knight1
Minotaur1
Noble1
Scientist1
Shark1
Soldier1
Villain1
Wraith1
Outlaws6
Party10
Sorcery14
Artifact10
Phyrexian2
Construct1
Horror1
Enchantment10
Aura1
Saga1
Instant9
Legends11
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite card drawNear-infinite lifelossInfinite draw triggers
Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Target opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite damage to creatures
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
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