COMMANDER · DECK
Universes Further Beyond
Bracket 4 · Optimized@BrockoPlays · 2025-11-27
DECK $
$4,074.17
MYTHIC
61
RARE
114
UNCOMMON
6
COMMON
2
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
43 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
4 cardsInstant
6 cardsLand
35 cardsSIDEBOARD4 CARDS
Enchantment
1 cardsArtifact
2 cardsInstant
1 cardsMAYBE79 CARDS
Creature
44 cardsEnchantment
3 cardsArtifact
11 cardsSorcery
12 cardsInstant
8 cardsLand
1 cardsMONEY CARDS·130 CARDS·$3,252.58
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Planeswalker
1 cardsCreature
68 cardsEnchantment
5 cardsArtifact
15 cardsSorcery
10 cardsInstant
11 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Super State + Triumph of the Hordes: early two-card combo, for four mana or less
- Najeela, the Blade-Blossom + Old Gnawbone: early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Super State + Triumph of the Hordes — Bracket 4, early two-card combo, for four mana or less
- Najeela, the Blade-Blossom + Old Gnawbone — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature44
Human21
Warrior5
Hero4
Horror4
Mutant4
Scientist3
Soldier3
Wizard3
Avatar2
Berserker2
Halfling2
Ranger2
Zombie2
Ally1
Assassin1
Bear1
Beast1
Bird1
Demon1
Dinosaur1
Doctor1
Druid1
Elemental1
Giant1
God1
Hedgehog1
Insect1
Lord1
Mercenary1
Monk1
Nightmare1
Ninja1
Noble1
Ooze1
Peasant1
Pirate1
Robot1
Rogue1
Samurai1
Scout1
Shark1
Spider1
Survivor1
Tiefling1
Time1
Turtle1
Tyranid1
Vehicle1
Outlaws4
Party9
Land35
Nonbasic35
Forest6
Island5
Mountain5
Plains5
Swamp5
Artifact8
Vehicle2
Equipment1
Robot1
Instant6
Enchantment5
Aura1
God1
Horror1
Sorcery4
Planeswalker1
Sorin1
Legends51
Historic54
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat phasesInfinite lifegainInfinite lifegain triggersInfinite Treasure tokens
Bracket 4 · early two-card combo, for four mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite combat damageNear-infinite combat phasesNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce